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Wutt Wongsakuldej

Software Developer

About Me

My name is Wutipong Wongsakuldej, or Wutt in short. My nickname is Noom, so a lot of people know me by that name. I’m a software developer based in Thailand. I’m currently a freelancer, working on smaller projects, and providing consultations occasionally.

My interest is in the area of game development. I know a little bit of Unreal Engine, and Unity 3D. Most of the games I was working on was however in custom in-house engines, as they are way before both mentioned engines are available at an effordable price. I was working for financial technology for a decade, so I know a little bit about those money maths. I also have experiences in web application (fullstack), Android application, UWP application, etc.

I also participate in game developer community. I manage Game Developer Virtual Meetup (GDVM) and Thailand Game Audio Interest Group (TGAIG). I’m also helping with the team at Game Developer Gather Bangkok, and granted a title of Bangkok Chapter’s Community Organizer by Epic Games/Unreal Engine.

Career Profile

Senior Game Developer – HotPlay Games (Thailand) Co., Ltd. (May 2021 - August 2023)

I was working on a mobile game called Evergreen Forest. I mainly worked on the backend side of the game, creating all kind of API to support the game. The game was not released.

Senior Game Developer – True Axion Interactive Co.Ltd. – now Jumbo Jumps Co.(August 2019 - May 2021)

I was working on a then new backend server framework (codename Gogigagagagigo, yes it’s in Golang..). I helped the game teams on some small enhancements from time to time. I also implemented some of the CI for those project as well.

The game I was occasionally working on includes Invictus: Lost Souls. The game was suspended.

Technical Specialist – DST Financial Services Co.Ltd – now SS&C Financial Services Co., Ltd. (July 2007 - October 2018)

I was working on a product call IFast, which is a mutual fund record keeping system operating for clients in Canada, Luxemberg, and Ireland. I mainly worked on a frontend which is MFC-base GUI application. I was working as a second line support, dealing with all kind of issue and bug fixes.

As the most senior C++ personal on the site, I was looking after all C++ developers in Bangkok office. Apart from day-to-day issue handling job and all kind of programmer’s task, I also did numbers of training, mentoring junior staffs, providing consultation to people from different teams, etc. I also occasionally worked in projects from time to time when the development team needed more people.

Game Developer – Sanuk Games (December 2005 - March 2007)

I was working on a number of projects, including mobile games (J2ME), handheld console (Nintendo DS, PlayStation Portable), and home console (XBox 360). Some of those projects are in-house self-funded, and some are client works. Part of the games I was working on is Sanuk Games-own Barnyard Blast: Swine of the night

I was working on development tools for an AAA game studio client as well.

Education

Assumption University (2001-2005)

Bachelor Degrees in Science, Computer Science Major.